Cell Based Inventory System

Introduction

This system is based on the cell grid inventory system of many games. It is a very flexible item management system that is intuitive for players and can offer many game balancing options.

Ability to spawn with containers

Open item without equipping

Organization by moving and rotating

Store items inside of other containers

The ability to change what items a player spawns with can dictate how a level will play out. Depending on how a games progression is done, having a bigger inventory size can change how the progresses through the level, prioritizing items they get or finding more space.

The ability to open the inventory of specific items without equipping can affect the pacing of a game. This allows the player to either get an item out of their inventory to use, or organize their inventory if they are in need of more space to add a large item to their inventory.

Organization of items collected in the game to maximize value per cell can be the difference between keeping or leaving an item. Having the ability to rotate items and move them between compartments of a container means it is up to the player what they value more.

Sometime the player might want to take everything they see with them. If they have multiple containers such as backpacks they can fit items inside of a backpack that is already inside of a backpack. This feature can be rewarding to certain playstyles but needs to be balanced to avoid infinite spaces from being created.