Here are the most recent projects that I’ve worked on and the main things that I’ve taken away from them.

Projects
Systems and Mechanics

Feature Work


Gloom To Bloom

Unreal Engine

Blueprints

Group

A group project undertaken after university with a team of class mates

Main Takeaways

  • Work schedule needs to line up so that deliverables come in at a consistent pace

  • System integration is very important but can take time to be done right

  • Proper communication between members is important for deadlines to be met.

====Currently being isolated to portability into any future project====


Big Iron

Unreal Engine

Blueprints

Solo

University

A solo project that I completed as part of a research project with a professor.

Main Takeaways

  • Creating projects timeline with deliverable dates

  • Improve prototyping capabilities

  • Establish workflow to minimize errors and reliance on a single file

====Currently being isolated to portability into any future project====


Turmoil

Unreal Engine

Blueprints

University

The capstone project that I completed with 13 others over the course of 2 semesters.

Main Takeaways

  • It is crucial for the documentation to be detailed and organize

  • Being flexible when new obstacles appear is important

  • An eye needs to be kept on scope throughout the entire project and adjustments need to be made