Here are the most recent projects that I’ve worked on and the main things that I’ve taken away from them.

Feature Work


Gloom To Bloom

Unreal Engine

Blueprints

Group

A group project undertaken after university with a team of class mates

Main Takeaways

  • Work schedule needs to line up so that deliverables come in at a consistent pace

  • System integration is very important but can take time to be done right

  • Proper communication between members is important for deadlines to be met.


Big Iron

Unreal Engine

Blueprints

Solo

University

A solo project that I completed as part of a research project with a professor.

Main Takeaways

  • Creating projects timeline with deliverable dates

  • Improve prototyping capabilities

  • Establish workflow to minimize errors and reliance on a single file


Turmoil

Unreal Engine

Blueprints

University

The capstone project that I completed with 13 others over the course of 2 semesters.

Main Takeaways

  • It is crucial for the documentation to be detailed and organize

  • Being flexible when new obstacles appear is important

  • An eye needs to be kept on scope throughout the entire project and adjustments need to be made