Here are the most recent projects that I’ve worked on and the main things that I’ve taken away from them.
Feature Work
Gloom To Bloom
Unreal Engine
Blueprints
Group
A group project undertaken after university with a team of class mates
Main Takeaways
Work schedule needs to line up so that deliverables come in at a consistent pace
System integration is very important but can take time to be done right
Proper communication between members is important for deadlines to be met.
Big Iron
Unreal Engine
Blueprints
Solo
University
A solo project that I completed as part of a research project with a professor.
Main Takeaways
Creating projects timeline with deliverable dates
Improve prototyping capabilities
Establish workflow to minimize errors and reliance on a single file
Turmoil
Unreal Engine
Blueprints
University
The capstone project that I completed with 13 others over the course of 2 semesters.
Main Takeaways
It is crucial for the documentation to be detailed and organize
Being flexible when new obstacles appear is important
An eye needs to be kept on scope throughout the entire project and adjustments need to be made