Retribution
Creative Director & Lead Technical Designer
Retribution is a third-person point and click game Kiwi Crème Productions.
In this project I collaborated with my team of 6 to ensure that we were able to create an experience that fun and entertaining with interesting mechanics.
Responsibilities
Create and implement the first playable level
Created 5 systems and assisted with the creation of 2+ systems Weapon system, upgrade station, player movement, unlocking new characters and character switching
Ensure that content being created was cohesive with the environment that game takes place in
Main lessons learned
Constant communication with the artists is important to have a cohesive art style.
The communication between programmers is important for faster development of features
Playtesting throughout different stages of development with outside players can help show issues with systems early on so that they can be adjusted.
Movement System
Character Unlock
Weapon System
Upgrade Station