My contribution to projects and what I have learned along the way.
Role: Lead Technical Designer & Creative Director
Team Size: 6
Production Time: September 2023 - December 2023
Software Used: Unreal Engine (5.2), GitHub, Maya, Photoshop
House
Role: Level Designer
Team Size: Solo
Production Time: January 2022 - February 2022
Software Used: Unreal Engine (5.2), Photoshop
Turmoil
Unreal Engine
Blueprints
University
The capstone project that I completed with 13 others over the course of 2 semesters.
Main Takeaways
It is crucial for the documentation to be detailed and organize
Being flexible when new obstacles appear is important
An eye needs to be kept on scope throughout the entire project and adjustments need to be made