My contribution to projects and what I have learned along the way.

Role: Lead Technical Designer & Creative Director

Team Size: 6

Production Time: September 2023 - December 2023

Software Used: Unreal Engine (5.2), GitHub, Maya, Photoshop


House


Role: Level Designer

Team Size: Solo

Production Time: January 2022 - February 2022

Software Used: Unreal Engine (5.2), Photoshop

Turmoil

Unreal Engine

Blueprints

University

The capstone project that I completed with 13 others over the course of 2 semesters.

Main Takeaways

  • It is crucial for the documentation to be detailed and organize

  • Being flexible when new obstacles appear is important

  • An eye needs to be kept on scope throughout the entire project and adjustments need to be made

Retribution