A culmination of the systems and mechanics that I have created. They range from the simple starting points of projects to complete or near complete.
Unreal Engine
Blueprints
Solo
A basic first & third person character blueprint. Although simple it is a good base for future projects.
Unreal Engine
Blueprints
Solo
Some core systems that should can be added. These small systems are some of my favorite to do since you can expand them. Little by little a simple health system can become very complex depending on the game.
Unreal Engine
Blueprints
Solo
Inventory system that utilizes cells for the addition and organization of items in a player inventory. This system allows the player to have multiple inventory slots, items with their own separate internal inventories and is setup to be portable to other projects.
Unreal Engine
Blueprints
Solo
A weapon and ammo system that allows the player to change attachments on their weapons during runtime. This can include reducing recoil, increase bullet velocity or changing the type of ammunition all together.