All projects

These are all the projects that I have worked on and have kept track of. This is a personal and public display of the progress that I have made and the lessons that I have learned along the way.

Role: Lead Technical Designer & Creative Director

Team Size: 6 people

Production Time: Around 5 weeks

Software Used: Unreal Engine, GitHub, Maya

Main Things Learned
- Setting proper scope plans during the planning phase

- Creating systems that integrate with each other to provide specific feelings

Role: Technical Designer & Creative Director

Team Size: 13

Production Time: September 2023 - April 2024

Software Used: Unreal Engine (5.2), GitHub, Maya, Substance Painter, Audition, Photoshop, Illustrator, OneDrive

Main Things Learned

- How to work with a large group of people with different experience levels and past project styles

- As the project progressed being able to adapt to setbacks or adjust systems as needed to meet deadlines

Role: Solo Developer

Team Size: 1

Production Time: January 2024 - April 2024

Software Used: Unreal Engine (5.2), GitHub, Maya, Substance Painter

Main Things Learned

- Creating systems rough prototypes first to test functionality and integration with other systems to find issues early

- Test often when creating systems to ensure that everything that has already been done works as intended and feels good when playing to make changes

Role: Lead Technical Designer & Creative Director

Team Size: 6

Production Time: September 2023 - December 2023

Software Used: Unreal Engine (5.2), GitHub, Maya, Photoshop

Main Things I Learned

- Documentation is very important when working even in a small team

- Commenting and breaking up code into smaller functions improves readability and the ability to change a specific part of the code to improve gameplay

Role: Level Designer

Team Size: Solo

Production Time: January 2022 - February 2022

Software Used: Unreal Engine (5.2), Photoshop

Main Things I Learned

- Planning the layout of an environment on paper or digitally increased the workflow of design

- The importance of lighting is bigger than I though, it can completely change the mood or an environment, even different parts of a room